A script that creates human readable symlinks for Proton game prefix (Steam Deck / SteamOS)
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An open source, cross-platform game engine designed for indie developers.
- chillisource-game-engine
- 2d-game-engine
- 3d-game-engine
- cpp11
Animated console version of the 2048 game
A video game library tracking web app built in Rails and powered by Wikidata.
- rails
- video-games
- video-game-collection
- tracking
Tools and apps for GameMaker development: a CLI for pipeline development, a VSCode extension for coding, and more.
- gms2
- gamemaker
- game-development
- game-development-workflow
Flamework is an extensible game framework. It requires typescript and offers many useful features.
- roblox
- roblox-ts
- typescript
- game-development
Resident Evil: The Umbrella Chronicles running natively on Windows, Linux and Steam Deck: unlocked FPS, mouse aiming, DLSS / FSR 3.1 + frame generation, ray-traced shadows, HDR, Lua/JS/DLL mods, online co-op. Bring your own NTSC-U (RBUE08) image.
Turn your entire game library into a native Steam experience. Emulator, PC, Epic, GOG, Xbox, and other store games appear in Steam just like real Steam titles with covers, full game pages, native achievement pop-ups, and playtime tracking. Windows · 5 languages
"Pop, Pop, Win!" is an implementation of Minesweeper in Dart.
Advanced player data management with a simple API
- luau
- roblox
A featureful fork of beatoraja
RatchetPort: unofficial Ratchet & Clank (2016) PS4 PC port project for Windows. Pre-Alpha (CUSA01047 USA v1.00). Requires your own original-disc dump; no game files included.
- pre-alpha
- ps4
- ratchet-and-clank
- vulkan
Run language-model agents in Minecraft with Mineflayer tools, persistent sessions and shell sandboxes.
Loads CSS dynamically into the steam deck game ui
Fan mod of Dino Crisis (PS1). It brings a modern Resident evil Remakes like over-the-shoulder camera, updated controls, visual/gameplay improvements, and plenty of Quality of Life settings to customize the experience to your liking.
Warp is a feature-rich framework for multiplayer games, written in GameMaker and NodeJS (previously GM-Online-Framework)
Conker: Live & Reloaded (Xbox) on Windows & Linux: a native recompilation with a launcher that builds it from your own disc, widescreen up to 240 FPS, enhancements, and online play with room codes.
- appimage
- conker
- linux
- native-port
Terraria 1.4.5.8 Web Rewrite, using GLM-5.3-Flash and GLM-5.3
- terraria
- terraria-mod
- vibe-coding
- terraria-1-4-5-8
Catacomb source code
Java library that provides an interface to directly interact with Valve's Steam servers.
- steam
- valve
- java
- steamkit2
Cross Platform D-Lang Game Engine with scripting support
- dlang
- hipremeengine
- opensource
- crossplatform
Crash of the Titans (Xbox 360) statically recompiled for Windows: DLSS/FSR, PC controls, PT-BR, subtitles, mods. Bring your own copy of the game.
A 2D platform game with a persistent world. When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp.
Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.