Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
- linux
- ninja-gaiden
- pc-port
- recompilation
Drakengard 3 (PS3) static recompilation using ps3recomp
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
- pc-port
- recompilation
- static-recompilation
- tears-of-the-kingdom
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.
Simplified Flight Simulation library (addon) for Godot Engine
Gran Turismo 3 A-Spec engine reimplementation for modern platforms (bring your own disc)
A static recompilation of Skyrim (2011) for Android devices.
Ark -- Archetype-based Entity Component System (ECS) for Go.
- ecs
- entity-component-system
- go
- golang
Translated璃游 (Liyou, "glass travel") LumaNX: a third-party GUI for nxnative, graphically builds Switch games, supports running on macOS and exporting iOS / iPadOS IPA. A macOS GUI for nxnative: build Switch games for Mac, iPhone and iPad.
A 2D Soft Body and Rigid Body Physics Engine.
Static recompilation of The Legend of Zelda: Ocarina of Time into a native PC program
WipEout Omega Collection (PS4) native PC port for Windows and Linux: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it! 💙 Donate: PayPal [email protected] or ko-fi.com/abd_dbh
- native-port
- pc-port
- ps4
- shadps4
Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
- arm64
- game-port
- native-port
- nintendo-switch
A native runtime for GTA V’s WebAssembly build, running on iOS, macOS, Android and Windows without JIT compilation.
F# RISC-V Instruction Set formal specification
A Godot 4.x plugin for integration with Google Play Games Services
Fast, Beautiful game launcher for Windows and Linux, built in Rust. Steam, Epic, GOG and emulators in one library
Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.
Possibly the best theming solution for Godot - Programmatically create themes using GDScript
A enhanced RE CVX port/recompilation including online co-op and enhanced rendering options
Fully local 2D/3D Asset generation
INSTEAD - Simple Text Adventure Interpreter
Cross-platform C++17 Runtime Reflection Library