🔧 Machines, ICs, PLCs, and more!
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🔧 Machines, ICs, PLCs, and more!
Easy to use cross-platform 2D game library for C++
Burnout Revenge recompilation based on RexGlue + standalone Plume render
A 2D platformer written in Ruby.
Static recompilation of Astral Chain to native Windows, with a Vulkan renderer. Game files not included.
World building for everyone
:notes: Competitive, multiplayer, realtime, guess the song game
A music player library for the PSG audio channels of the GB, GBC and GBA.
Ark -- Archetype-based Entity Component System (ECS) for Go.
A nonlinear 2D puzzle platformer taking place in impossible spaces.
High-performance Valorant aimbot with adaptive smooth tracking and precise auto aim. Fully configurable, low detection risk design, clean modular structure. Easy setup for current patch.
Online Pokemon Battle Simulator
A C99 Cross Platform 2D Game Library
A 2D Soft Body and Rigid Body Physics Engine.
JavaScript GameBoy Advance emulator.
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
A simple Text Interface Engine to control text output (like in a RPG dialogue) for Godot.
Roguelike Toolkit in Love. A Love2D/lua port of rot.js
CLI to build and publish Godot games to the App Store and Google Play - no Xcode or Android Studio required.
A Meta Quest emulator for PC VR. Play the Quest games you own on Windows and Linux.
Plugins to make Autoware vector maps in Unity
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
F# RISC-V Instruction Set formal specification
Id Software's Id-tech-4-BFG in the Ada programming language.