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Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

TranslatedUnofficial fan remake of Arknights "Stronghold Protocol: Covenant" (卫戍协议:盟约): a browser-based auto-chess tower defense game, single-player or 1–4 player online co-op (non-commercial)

  • arknights
  • auto-chess
  • fan-game
  • nodejs

Automatically finds all installed Steam, Epic and Ubisoft games with their respective DLC-related DLL locations on the user's computer, parses SteamCMD, Steam Store and Epic Games Store for user-selected games' DLCs, then provides a very simple graphical interface utilizing the gathered information for the maintenance of DLC unlockers.

A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

  • csharp
  • dotnet
  • ecs
  • entity-component-system