an unity mmo demo, base on ecs(game play), xlua(ui)
- unity
- mmo
- xlua
- ecs
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an unity mmo demo, base on ecs(game play), xlua(ui)
Skin changer for League of Legends (LOL)
Design-agnostic node system for scripting game’s flow in Unreal Engine
Extend the Unity Toolbar with your own Editor UI code.
Modern C++ library for the development of real-time graphical applications
AI automation skills specifically designed for Unity
A Minecraft clone made with pure HTML & CSS – no JavaScript.
A cross-platform minigolf game written in C.
Tiny application that lets you force remote play together any game you have in your steam library including non-steam ones.
library for importing functions from dlls in a hidden, reverse engineer unfriendly way
A No-Bullshit NSP, NSZ, XCI, and XCZ Installer for Nintendo Switch
An asynchronous A* pathfinding API written in Javascript.
A game of lonely space adventure
A cross platform, customizable graphical frontend for launching emulators and managing your game collection.
A bran-new League of Legends assistant software, a replacement for WeGame.
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
A simple Minecraft written in Rust with the Piston game engine
Fast, robust, powerful and extendible .NET serializer built for Unity
TranslatedUnofficial fan remake of Arknights "Stronghold Protocol: Covenant" (卫戍协议:盟约): a browser-based auto-chess tower defense game, single-player or 1–4 player online co-op (non-commercial)
Multi Theft Auto is a game engine that turns Grand Theft Auto: San Andreas into networked multiplayer.
A Minecraft like game written in go
:wrench: LibGDX/LWJGL tutorials and examples
The Turn Based Strategy Game/eSport. Master your beasts! 🐺
Automatically finds all installed Steam, Epic and Ubisoft games with their respective DLC-related DLL locations on the user's computer, parses SteamCMD, Steam Store and Epic Games Store for user-selected games' DLCs, then provides a very simple graphical interface utilizing the gathered information for the maintenance of DLC unlockers.