A reinvented Labyrinth game
- gamedev
- godot
- gdscript
- game-development
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A reinvented Labyrinth game
A comprehensive inventory management system for the Godot Game Engine
Easily bind input events to methods in Unity.
New Stl.Fusion sample and a fully functional web app allowing you to play real-time multiplayer board games. Powered by Stl.Fusion, Blazor, and .NET 5.
An event based audio workflow for Godot.
Game engine for creating retro games for modern computers. Inspired by Pico-8 and powered by Ebitengine.
Cocos2D for android project implementing a slider puzzle game.
Defensomania is a security monitoring and incident response card game.
A simple custom event system for Godot Engine
An experimental p2p multiplayer game made in HTML5/Phaser using WebRTC in 48 hours for Ludum Dare
Helps you being creative in V
:recycle: Hyperspace Garbage Collection - A product of General Hyperspace Waste Management Solutions.
A flexible and extensible command framework for Roblox
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
PlayerConnect also known as a Reporting System which can be implemented inside your Godot Game and with ease
A sparse-set based ECS library for Luau.
A notification center for Godot Engine
A gameboy game written in C using GBDK based on the modern classic Chrome offline game
A tiny scene-entity-component library created for the PICO-8 fantasty console.
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
Quick, customizable components for Fusion
UI framework for GameMaker
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.