x86 emulation and shellcode detection
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Run language-model agents in Minecraft with Mineflayer tools, persistent sessions and shell sandboxes.
Simple Physics Library written in Haxe
- haxe
- haxelib
- 2d-physics-engine
- gamedev
Loads CSS dynamically into the steam deck game ui
Fan mod of Dino Crisis (PS1). It brings a modern Resident evil Remakes like over-the-shoulder camera, updated controls, visual/gameplay improvements, and plenty of Quality of Life settings to customize the experience to your liking.
An interactive physics engine & library.
- physics-engine
- box2d
- physics-simulation-library
- physics-2d
2048 game implemented with Rust and Yew and compiled to WASM
Warp is a feature-rich framework for multiplayer games, written in GameMaker and NodeJS (previously GM-Online-Framework)
Terraria 1.4.5.8 Web Rewrite, using GLM-5.3-Flash and GLM-5.3
- terraria
- terraria-mod
- vibe-coding
- terraria-1-4-5-8
Discord Bot API wrapper for Godot. Make bots in GDScript.
Java library that provides an interface to directly interact with Valve's Steam servers.
- steam
- valve
- java
- steamkit2
Gif exporter for Godot made entirely in GDScript
- godot
- godot-engine
- gif
- gif-library
Room for Change - Randomly generated action RPG
A 2D platform game with a persistent world. When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp.
Oxygen Not Included's Unity layer on the BRUTAL framework, .NET 10 CoreCLR. On a late-game colony the game runs at about 8× the original's frame rate
- brutal
- coreclr
- dotnet
- game-engine
Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.
Pokémon Brilliant Diamond and Shining Pearl as a Unity project rebuilt from your own dump
Spine module for godot game engine
Cute puzzle platformer starring a cleaning robot on post-apocalyptic Earth
High-performance, free and open-source game server management panel. Pterodactyl and Pelican alternative
- game-panel
- gameap
- games
- gameservers
An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
- gamemaker
- procedural-generation
- prefabs
- level-design
A library with some standard functions for Game Boy games written in ASM
A tool for building interactive fiction style stories in Elm.
- elm-lang
- elm-narrative-engine
- interactive-fiction
- game-engine
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.