Immuto - Java Records-first object mapper.An annotation processor generates type-safe mapper implementations at compile time; the generated code calls each target record's canonical constructor directly - zero runtime reflection, sealed class support, full Java 21+ idioms.
A systemVerilog implementation of Game Boy on DE1-SoC
Example showing hot module reloading for Elm 0.19 and Webpack
A simple CDK seeder for SQL Server RDS databases
- aws-cdk
- cdk
- rds-mssql
- cdk-seeder
Cedar is a tool for testing the strength of Electronic Clinical Quality Measure (eCQM) collection systems that receive Quality Reporting Document Architecture (QRDA) files. Please email [email protected] for more information.
Route multiple domains (virtual hosts) on a single hunchentoot acceptor using a single port
A pygame API-compatible reimplementation for running `pygame`-style code inside Jupyter notebooks (backed by ipycanvas)
Elixir implementation of a binary Galois LFSR
Elixir library implementing rational numbers and math.
Simple wrapper for Forecast.IO API
blurhash encoder/decoder implementation for ActionScript 3.0
a tool for retrying code blocks
A Heap-based Priority Queue Implementation in Elixir.
EOSIO smart contract examples, patterns and use of eosjs SDK and unit tests such as eoslime
Maintained complete Ada-Mode for Vim/NeoVim
Neovim plugin that translates text using the DeepL API with multiple output modes (float, replace, append)
This is ESP8266 micropython script designed to serve ESP8266 as web server showing readings from Microchip MCP39F521. Script developed and tested on esp8266-20161110-v1.8.6.bin. Script listens on port 80 and implements following commands:
Simple dot/bracket notation parsing/conversion for Maps/Lists
re-implementation of cl-annot
A simple Neovim plugin for easier Test Driven Development in PHP.
Simple webapp for generating small ligand conformers
Simple and efficient error package
A reimplementation of the FIRST Robotics WPILib libraries in Scala for Scala Native support
An engine making it easy to implement waves of enemies in your game