A Pikmin-based game/engine for fan-made content.
- allegro
- c-plus-plus
- game-editor
- game-engine
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A Pikmin-based game/engine for fan-made content.
Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
Platforming game with Godot Engine
😀 The Acid2 test, now for Game Boy Color! 😀
Dialogue based Game Engine for Love2d with custom scripting language for dialogues
A Decky Loader plugin for tidying up your Steam Deck's storage. Quickly visualize, select and clear shader cache and compatibility data.
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Shattered Paradise's main repository and installation Kit.
Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.
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Coroutines for GameMaker
A DataStore abstraction library for Roblox
Snaake is a small and very simple clone of the classic snake game from Nokia phones.
CSharp port of Wolfenstein using the funky new language features
A principled take on minesweeper
An NPM package to facilitate importing and viewing of modern Minecraft schematics.
:video_game: Simple boilerplate for building Ionic apps with help of Gulp and ES6
An abstract racing game where you fight against the clock and the computer to get as far as you can in a products life-cycle.
A comprehensive inventory management system for the Godot Game Engine
Integrates the NDI® SDK with Godot
Exploring Game Boy programming techniques.
New Stl.Fusion sample and a fully functional web app allowing you to play real-time multiplayer board games. Powered by Stl.Fusion, Blazor, and .NET 5.
🪲☕️ Game Boy emulator test ROMs
A minimalist game about leaving home.