(deprecated) see https://github.com/protoncr/tourmaline instead
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47,133 repositories indexed
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(deprecated) see https://github.com/protoncr/tourmaline instead
Serve REST APIs from Common Lisp
Yet another routes handling utility on top of Hunchentoot
CSSHórus is a library for easy and fast development of responsive and mobile websites. It contains 12 grid columns and basic style formats (Reset, Print, Grid, Misc styles) and now with 'Skins' stylizing (Typography, Lists, Links, Table, Form, Buttons) for your web project, also with RTL and LESS CSS. See my other projects -->
A dark theme for vim based on vim-monotonic and chrome's dark reader
Generic full stack app templates for developers
Wagtail Gridder is a Bootstrap 4 enabled layout for the Wagtail CMS. Grid Items are created within categories, and displayed on a Grid Index Page. The JavaScript libraries Gridder and MixItUp are included.
This is a simple skeleton for golang applications
An app built with Elm to explore new artists using the Spotify api.
The repository host gives no description.
Wagtail mixin support for drag-and-drop ordering in admin panel
Client side encryption can be part of this complete breakfast. Also Lua.
A collection of machine-learned models for use in autonomous driving applications.
A document database written in Clojure
Group fields into modal dialog, accessible via button.
SLIME configuration with some extensions pre-installed.
A Scriptable widget to pull data from the TeslaFi API
A Sane Project-wise Bookmarks Plugin with Persistent Storage Based on LSP for Neovim.
[NOT MAINTAINING] Qiniu sdk for Elixir
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instrumented streams
A Refactoring Golf exercise
Clojure wrapper for the Tesseract OCR software
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.