Exclusively Co-Op Metroidvania with Movement as smooth as Smash Bros Melee
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Exclusively Co-Op Metroidvania with Movement as smooth as Smash Bros Melee
Antimine is an open source minesweeper-like puzzle game.
Simple implementation of a quest system on dotnet with an interface for godot
CoreGui decoupled Roblox default backpack
Protocol 390: To survive in People's Park, you must supply the prophet with change. Entry for 2013 GitHub Game Off.
Simple grid layout library for LÖVE engine (Love2D). Lua positive.
Chessmata: chess game for humans and AI agents
as3dpad is a virtual gamepad designed for Adobe AIR mobile. You can develop a iOS/Android game and receive user data from the touch screen. X and Y axis data will be represented to “UP”, “DOWN”, “LEFT”, “RIGHT” and a radians.
Use Aseprite files as Sprites in OpenFL projects
Turn-based strategy game
A Chip-8 Emulator written in 65c816 assembly, for the Super Nintendo Entertainment System.
AdaVenture is a kid-friendly retro point&click adventure game with mazes, beasts, bats, bugs & snakes. Windows, OSX & most Linux distros. Hear ancient Persian melodies played by Korla Pandit.
🔑 A godot gdextension to interact with the OS keyring
A collection of general utility and mathematical functions for GameMaker Studio 2 (Version 2.3).
Implementation of a brainfuck interpreter written for the Game Boy.
A Library Full of useful scripts for implementing your UI designs in Gamemaker Studio 2
Allows files created by Harry Mulder's Game Boy Map Builder and Game Boy Tile Designer to be converted in to different file formats for use in Game Boy game development (e.g.: with GBDK)
Tetris game implemented in CycleJS
A fluent API for easily creating GameMaker debug views
A simple, but powerful scene/gamestate manager that uses a stack
A library for automatically generating documentation sites from GameMaker projects
An efficient bullet hell library made for Gamemaker Studio 2.3.0.
A multi mars rover implementation in Elixir.
A small set of sources and tools for the Gameboy Development Kit by Michael Hope