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Tags: Games
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601–624 of 830 · Most stars

Paper Cut: A native port of Paper Mario: The Thousand-Year Door to Windows, macOS, Linux, iOS and Android (AI-assisted)

  • aurora
  • c
  • dawn
  • decompilation

A launcher for PC games on a jailbroken PS5, built on prospero-win (Wine, DXVK, VKD3D-Proton). Install games from USB with automatic covers, pick them from a carousel, and use the DualSense: vibration, light bar, adaptive triggers. FPS counter and update check. Games that need a launcher to start are not supported.

Killzone 3 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.

  • ai-assisted
  • direct3d12
  • game-port
  • killzone

Killzone 2 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.

  • ai-assisted
  • direct3d12
  • game
  • game-port

从单张图片制作可动形象:本地运行的 2D 虚拟形象编辑器,分层绑定 / 网格形变 / 口型与眨眼 / 时间轴动效 / MediaPipe 实时驱动 / OBS 输出,内置大肥鱼1号示例工程。

  • 2d
  • animation
  • avatar
  • live2d

Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.

StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.

Chess representation written in Erlang using Bitboards, ready for use on game servers

  • chess
  • chessboard
  • chessboard-representation
  • bitboards

Resident Evil Outbreak native PC port: static recompilation of the PS2 game with online co-op (openSNAP), randomizer, cheats, controller support and 4K video settings.

  • capcom
  • cheats
  • co-op
  • decompilation

Use Neovim as the default code editor for Unity — with .csproj generation, OmniSharp support and LSP-ready workflow.

  • neovim-unity-plugin-external-editor-omnisharp