A 2D Soft Body and Rigid Body Physics Engine.
- 2d-physics-engine
- game-development
- physics-engine
- rigid-bodies
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A 2D Soft Body and Rigid Body Physics Engine.
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
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Pydantic data models for the GeoJSON spec
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Effortless Microservice Design and Integration. This repository includes the code-base for the Warewolf Studio and Server.
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A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos
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