Decompiled Lunar for Roblox 1.0.16 - Electron app, NSIS installer and native DLLs
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Decompiled Lunar for Roblox 1.0.16 - Electron app, NSIS installer and native DLLs
Roguelike puzzle game
Static recompilation of Mario Kart World (Switch 2) to native Windows with Vulkan. The Intro renders , graphical issues still ; not playable yet. No game files included.
A GDNative implementation of the detour/detourcrowd library for Godot.
Bayonetta 3 v1.2.0 running natively on Windows through ScarletNX static recompilation, with an NVN renderer on Vulkan and a friendly launcher. Aiming for butter-smooth 60 FPS. No game files included: bring your own dump.
TranslatedA pixel-style slot machine powered by McDonald's official MCP: nutrition ledger + order-padding optimization + 1+1 mix-and-match
IOC Framework for Starling based games
An interactive dialogue editor for narrative designers.
A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.
A decompilation and future source port of Roblox (December 2007)
A parser/renderer for Aseprite animations in LÖVE. :peach:
Easy integration of gameservices in your libGDX game: Google Play Games, Apple Game Center, Amazon GameCircle and more
Run Windows games and Windows applications on MacOS Silicon with MetalSharp. https://www.metalsharpmac.com/
Game-free Mac builder for native Ocarina of Time (Switch 2) ports on Apple Silicon. Bring your own dump; builds locally. Based on seedds/nxnative.
Beautiful iOS action game on App Store created in SpriteKit.
A voxel engine for godot. I'ts a c++ engine module.
Translated沙滩小筑 (Shatan Xiaozhu, "small beach building") SANDCOVE · A WebGPU beach sandbox polished with AI: dig trenches, build sandcastles, channel water, and tsunamis. A WebGPU beach sandbox built on Sandboard.
☁️ Lightweight Steam client framework for node.js
Static recompilation of Zelda: Tears of the Kingdom 1.0.0 to Linux / Steam Deck. Bring your own dump and keys; no game code or data included.
Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
Utomik: Windows game distribution platform with 800+ SEGA and Disney titles
A powerful resolution-handler and rendering library for LÖVE 📐
KidsMouse: Educational Windows Games for Letters, Numbers, Memory, and Drawing
Need for Speed Carbon: Race Hard, Build Your Crew, Own the Streets