A fast, portable Entity Component System for Luau
- data-oriented
- data-oriented-design
- ecs
- entity-component-system
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A fast, portable Entity Component System for Luau
In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
Small browser games as isometric pixel dioramas. No build step, no dependencies.
A Utility AI for C# and Unity
📜 A simple, powerful and modular quest system for Godot 4
Tekken 6 (Xbox 360) native on Windows with rollback netcode - build from your own ISO
Unreal Engine Plugin to enable ROS Support
GameJs is a thin library on top of the HTML canvas element. In addition to the drawing functions it has a set of generally helpful modules for game development.
A node-steam plugin for Counter-Strike: Global Offensive.
The 2012 Forza Horizon, native on Windows and Linux, and online again: Horizon World, leaderboards and Rivals on a public server you can also self-host. Bring your own copy.
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
Wwise Integration for the Godot Engine
Importer and scripts for Warcraft II: Tides of Darkness, the expansion Beyond the Dark Portal, and Aleonas Tales
Soulbrandt: Demon's Souls, running natively on PC
A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
Intuitive UI design workflow in Godot
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God of War: Ascension (PS3), an experiment in static recompilation to run natively on PC, on ps3recomp. No game data included.
Reusable dependencies for games made with lua (especially with love)
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Run real Linux kernel natively on iOS
Godot plugin for in-editor box modeling
PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.
Run Valve Hammer (VMF) maps in Godot Engine