An Aseprite File Parser for Heaps
- aseprite
- heaps
- haxe
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An Aseprite File Parser for Heaps
BNETDocs, the documentation and discussion website for Blizzard protocols
Free UI Framework for Game Maker games with flexpanels implementation by Limekys
A Lua language server add-on for writing PICO-8 code in an external editor
A simple web-based tool for Spriting and Pixel art.
A simple GameBoy tile editor written in C using ncurses
Intuitive and extendable Luau provider framework
General purpose game editor made in Game Maker Studio 2. The basis for a lot of the tools I make.
:snake: html5 snake game written in coffee script
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Parser for maps generated by the editor PyxelEdit
Library of constructors operating and improving primary GameMaker functionalities.
2D GPU Accelerated Game Engine for Flash Stage3D
Module for sign in with Apple in Godot
An animation library for Love2D with unique features
LÖVE (love2d) entity framework
Octocat Jump - GitHub Game Off 2012 Entry
An easy way to export and deploy PICO-8 projects to itch.io
memory game, made with godot game engine
Snake game for Nintendo Gameboy written in C
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
Matrix digital rain effect for the Game Boy
An Algorand SDK for Unity. Use the Algorand blockchain in your video game.
Jekyll & Hyde Collide: A multi-layered infinite side-scroller