An implementation of both setTimeout and setInterval from JS in GameMaker Studio 2.3
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A GameMaker asset that provides a simple and easy-to-use alternative to alarms.
- gamemaker
- gamemaker-studio-2
- alarms
- timer
An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games
a placeholder asset generation script for Game Maker Studio 2.3+
A lightweight implementation of Elastic Search and Predictive Ngrams
A simple sketch of a sea battle game. Rust + WebAssembly (yew-rs)
A simple FPS game with BabylonJS engine following Clean Code principles
An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games
A Gameboy DMG game written in z80 asm for LudumDare
Intelligent Quick Reaction Game
- game
- reaction-game
- player-modelling
- game-website
A implementation of the well-known game 'Hangman' in GlimmerJS
subtitle support for video playback in GameMaker
A 3D platform game demo using Babylon.js and React
Simple tap and swipe detection library for the Gideros Game Engine (supports 4 and 8 directions)