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Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.

Sample code for a java application that uses Elastic Beanstalk, S3, DynamoDB, and SQS to create a meme generation website and processing pipeline. For a demonstration of the application in action, see this talk from AWS re:Invent 2012: http://www.youtube.com/watch?v=YeRNErD81VA

Python to Gremlin Graph Abstraction Layer

  • gremlin-server
  • gremlin-instance
  • gremlin-script
  • gremlin-string

GxPDF - Enterprise-grade PDF library for Go. Table extraction, text parsing, encryption, document creation.

  • go
  • golang
  • open-source
  • pdf

A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.

C# wrapper for FlashRuntimeExtensions

  • adobe-air
  • ane
  • air-native-extensions
  • csharp