A simple, but powerful scene/gamestate manager that uses a stack
- love2d
- lua
- moai
- solar2d
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A simple, but powerful scene/gamestate manager that uses a stack
Color Mixer game in Flame engine
👥 Custom node-steam handler which provides group functions
minesweeper for the GameBoy (Color compatible), written in assembly
Beach (GameBoy Color demo)
OldSkoolGravityGame
A small set of sources and tools for the Gameboy Development Kit by Michael Hope
Template for GMS 2.3
🎮 Full-stack web game platform with AI opponents, multiplayer, and tournaments
A simple Tetris clone created using HTML5/JavaScript/Phaser
A javascript version of the famous Simon Game
Set of tools for text manipulation and translation of Game Boy ROMs
The repository host gives no description.
A playable Rubik's cube with auto-solver and beginner tutorial inside your Neovim terminal.
Small Pentapop Localization Tool is a spreadsheet export tool originally made for Pentapop localization.
GameMaker Motion Toolkit | Easy to use tween framework for GameMaker
LD #29 Entry with theme "Beneath The Surface"
Blackjack written in Crystal
A code breaking game made for elementary OS.
Particle Designer for the Starling framework (ActionScript 3)
Collects room data and stores it into a JSON for later use.
ToyToy - GBC ( 8 bit 8080-like assembly)
Rubik's cube solver that runs in a web browser, written in rust.
"Blazingly fast", customizable, GPU-based heightfield fluid solver.