JavaScript GameBoy Advance emulator.
- javascript
- emulator
- gameboy-advance-emulator
86,576 visible repositories in the index
49–65 of 65 · Most stars
JavaScript GameBoy Advance emulator.
inFAMOUS Second Son on PC: a shadPS4 build tuned for one game - high FPS, DLSS, mouse aiming. Bring your own game.
Fujifilm camera modification tools. DO NOT FLASH CUSTOM FIRMWARE TO YOUR CAMERA WITHOUT DUAL BOOTING FIRST
Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.
VERY experimental Nintendo Switch 2 emulator port for PS5
A GB, GBC and GBA emulator with GB Camera support.
Turns a PS2 disc image into a native PC program by static recompilation; builds on ps2-web-recomp (MIT). Work in progress. Bring your own disc.
Open-source ARM64 execution lab in safe Rust: run programs on three CPU engines and prove the results match real hardware.
Static recompiler for Nintendo Switch games. Translates the game's ARM64 code to C once and compiles it to a native Windows or Linux program, with an OpenGL renderer and an optional Vulkan one. No games, keys or firmware included.
Portable, ready-to-play Windows build of the Eden FE: Fortune’s Weave emulator fork (based on xDarkWindx 1.12 and Duck912's forks). Runs on any x64 CPU, settings pre-tuned for Fortune’s Weave, plus a start-up crash fix. Bring your own keys, firmware and game.
Gravity Rush Remastered and Gravity Rush 2 on Windows and Linux: PS4 compatibility runtime (game code runs natively, graphics translated to Vulkan), FSR 4.1.2 / DLSS, GR2 up to 120 FPS. Unofficial; bring your own dump.
DroidPlay Core: Nintendo Switch and Switch 2 games running natively on Android, replayed on Vulkan (nxnative with an Android port). The engine behind DroidPlay. Bring your own game. Formerly droidnative.
A Game Boy emulation library in Ada
A CPU and peripherals implementing the Gameboy (TM) instruction set and functionality
Gambatte source public mirror after official upstream has been made private
A systemVerilog implementation of Game Boy on DE1-SoC
A SDL front end in Ada for libgade