An Actionscript 3 framework for creating user interfaces, using CSS3 for layout.
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as3 camera detection so you don't have to
AS3 renderer for bitmap font data in the BMFont format.
Simple layout library for native as3 display objects.
ActionScript 3 PSD Parser
A signals/slots and functional reactive programming library for ActionScript
[Official AlivePDF] - AlivePDF is a client side AS3 PDF generation library for Adobe Flash, Flex and AIR
- actionscript
- pdf-generation
- pdf-generator
A library to abstract away Ouya and Xbox360 input and allow you to interact with controllers in games made with Adobe Air, both on PC and on the Ouya.
A humble attempt to decode MP3 and parse/play Shoutcast, Icecast and Limewire streams with embedded metadata in AS3
A behavior tree implementation
AS3GIF lets you play and encode animated GIF's with ActionScript 3.
A BDD Cucumber wire protocol implementation for Flash ActionScript
as3 lib for local p2p connections (serverless rtmfp)
Type-safe Swift client for GitHub's REST API, generated from GitHub's official OpenAPI spec with Apple's Swift OpenAPI Generator. Auto-released monthly.
- github-actions
- github-api
- openapi
- swift
SomaCore is a lightweight event-based AS3 MVC framework.
Fast actionscript 3 astar pathfinding algorithm.
Multitouch framework for Flash
A tiny BDD framework for AS3, inspired by Bacon and RSpec
AS3-based Javascript interpreter, minus a few features (prototype chain, mainly)
Exif reading library for AS3
as3dpad is a virtual gamepad designed for Adobe AIR mobile. You can develop a iOS/Android game and receive user data from the touch screen. X and Y axis data will be represented to “UP”, “DOWN”, “LEFT”, “RIGHT” and a radians.
This is an implementation of Apple's Airplay written in Actionscript 3.
this is an upgrated version of the Sound Manager Class from Matt Przybylski. See http://evolve.reintroducing.com/2011/01/06/as3/as3-soundmanager-v1-4/
as3pathfinder is a Grid Path finding Library written on Action Script 3. It is finding shortest route from start point to end on a 2D grid for given map of obstacles. Utilizes Dijkstra's algorithm.