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Tags: Graphics and 3D
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49–72 of 79 · Most stars

Free, open-source 3D woodworking and modeling software and SketchUp alternative. Built with Rust, WebAssembly and WebGPU. Runs in your browser or on desktop. 100% vibe-coded with great emphase on stability, rendering speed and UI/UX.

  • 3d-modeling
  • cad
  • furniture-design
  • open-source

Better asset workflow for iOS developers. Generate Xcode image catalogs for iOS / OSX app icons, universal images, and more.

Smaller images, same picture. Compress PNGs to PNG or WebP with automatic quality. PNG output is 8–12% smaller than TinyPNG at equal quality on the median image. Command line and browser.

  • cli
  • color-quantization
  • image-compression
  • png

Convert and edit files with a liquid-glass radial menu: start dragging a file, press Shift, drop it on a slice. Windows, Mac and Linux.

Published on Maven Central Java Library that compares 2 images with the same sizes and shows the differences visually by drawing rectangles. Some parts of the image can be excluded from the comparison. Can be used for automation QA tests.

Open source compiler for your whole ML repo (support python, CUDA C/C++) into sass and cuda binary (which are closed sourced by Nvidia); 3-40% faster than Openai Triton for Neural Network (primarily LLM) based training/inferencing

  • compiler
  • compiler-backend
  • compiler-optimization
  • gpu-acceleration

Infinite Canvas — a node-based short-drama studio plugin for DeepSeek Harness: script, multi-shot storyboard, reference-consistent assets, one-shot video generation and final cut. Local-first, bring your own models.

Fast, memory-safe camera RAW decoder in Rust: ~40 formats, SIMD, GPU, WebAssembly, ICC colour management. CLI, C, C++, Python and JavaScript bindings.

EasyAGAL is an open source ActionScript library that simplifies coding assembly language shaders. Advantages include: Code completion and hinting, easier-to-read code, macro libraries -- including trigonometry functions like atan2(), color blending formulas from Photoshop, and more -- ready to use in your own shaders.

C++ implementation of the Local Binary Pattern texture descriptors. This class integrates with OpenCV and FFTW3 to bring a complete and fast implementation of the popular descriptors: LBP u2, ri, riu2 & hf. The routines for calculating these descriptors are inspired by the Matlab code of the original authors.