:blue_book: A guided handbook on how to use Babel and how to create plugins for Babel.
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:blue_book: A guided handbook on how to use Babel and how to create plugins for Babel.
《Python Cookbook》 3rd Edition Translation
Bartosz Milewski's 'Category Theory for Programmers' unofficial PDF and LaTeX source
An open access book on scientific visualization using python and matplotlib
TranslatedHand-written implementations of all the algorithms in Li Hang's book "Statistical Learning Methods" (《统计学习方法》)
TranslatedKubernetes Architecture and Ecosystem: A Guide to Building Infrastructure from Cloud Native to AI Native
Stock options, RSUs, taxes — read the latest edition: www.holloway.com/ec
TranslatedGitHub 漫游指南 (Manyou Zhinan, "Roaming Guide")- a Chinese ebook on how to build a good project on Github. Explore the users' behavior. Find some thing interest.
An updated version of the classic "Basic Computer Games" book, with well-written examples in a variety of common MEMORY SAFE, SCRIPTING programming languages. See https://coding-horror.github.io/basic-computer-games/
Free online textbook of Jupyter notebooks for fast.ai Computational Linear Algebra course
Thoughts on Go performance optimization
TranslatedTypeScript Introductory Tutorial
A booklet on machine learning systems design with exercises. NOT the repo for the book "Designing Machine Learning Systems", which is `dmls-book`
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Book of Elementary Functional Algorithms and Data structures
Angrave's Crowd-Sourced System Programming Book used at UIUC
R for data science: a book
Accompanying source code for Machine Learning with TensorFlow. Refer to the book for step-by-step explanations.
SICP PDF with Texinfo and LaTeX source
Open source book dedicated to helping you to make the best possible sourdough bread at home.
The source code for the upcoming qml book
A developers guide to HIPAA compliance and application development.
A summary of Apple's Swift language written on Playgrounds
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.