Agent tooling for generative LEGO models building, built with Astra and Opus 5.5, powered by Jev
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An AI-powered texture forge for Blender — turn text prompts into seamless PBR materials, concept art and scene-wide projections with local or cloud diffusion models, straight inside the 3D viewport on Windows. · dream textures · dream textures blender · dream textures addon · dream textures ai · dream textures seamless · dream textures pbr
- dream-textures
- dream-textures-addon
- dream-textures-ai
- dream-textures-blender
This is a blender add-on that contains tools to ease the creation/import process of assets into Godot Game Engine
A custom Blender-to-Godot addon that makes level and gameplay creation as easy as a few clicks!
Loopcut: an AI agent that works inside Blender. A fork of Blender (GPL).
A 36s cinematic short film made by Claude Code (Opus 5.5) driving Blender 5.2 headless from Python
Persistent, editable objects for AI agents: researched part by part, honest about what is known, and carried into worlds, film, web, games, CAD and print.
- 3d-visualization
- agent-skills
- ai-agents
- claude-code
EasyAGAL is an open source ActionScript library that simplifies coding assembly language shaders. Advantages include: Code completion and hinting, easier-to-read code, macro libraries -- including trigonometry functions like atan2(), color blending formulas from Photoshop, and more -- ready to use in your own shaders.
Helicon-Focus: Focus Stacking and Depth-of-Field Blending Software for Windows
- enhance-images
- helicon-focus-download
- helicon-focus-installer
- helicon-focus-windows
Vertex Buffers from Blender to Game Maker Studio 2
- blender
- blender-addon
- game-animation
- game-development
IQM & EXM model format specs, Blender exporter, and LÖVE loader.
- iqm
- blender-addon
- blender-exporter
- luajit
A .PSD parsing library for LÖVE
- psd
- lua
- psd-parsing-library
- shaders
A real-time 1D animation blender and player using Vulkan as graphical back end and ImGui for GUI.
Game Boy CPU in Blender
Using a U-Net for image segmentation, blending predicted patches smoothly is a must to please the human eye.