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49–72 of 81 · Most stars

A fast, portable Entity Component System for Luau

  • data-oriented
  • data-oriented-design
  • ecs
  • entity-component-system

Ark -- Archetype-based Entity Component System (ECS) for Go.

  • ecs
  • entity-component-system
  • go
  • golang

A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly

High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.

  • ecs
  • entity-component-system
  • gamedev
  • go

High-performance TUI framework for Go with DDD + Rich model inspired architecture, perfect Unicode, and Elm-inspired design. Modern alternative to Bubbletea/Lipgloss.