A video game library tracking web app built in Rails and powered by Wikidata.
- rails
- video-games
- video-game-collection
- tracking
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A video game library tracking web app built in Rails and powered by Wikidata.
Advanced player data management with a simple API
Every change this Roblox Studio agent makes is a place diff you approve first. Rewind any turn with one Ctrl+Z, playtests run on a copy so live data never moves.
Castlevania: Symphony of the Night “Ultimate”: Saturn and PSP content ported into the PS1 version, built on sotn-decomp. No game data included: you build it from your own discs.
A launcher for PC games on a jailbroken PS5, built on prospero-win (Wine, DXVK, VKD3D-Proton). Install games from USB with automatic covers, pick them from a carousel, and use the DualSense: vibration, light bar, adaptive triggers. FPS counter and update check. Games that need a launcher to start are not supported.
TheGamesDB.net Repository - An open, online database for video game fans.
🐿️ A metadata-driven Minecraft launcher for reproducible, storage-efficient instances and a built-in CLI with MCP mode for AI agents.
Discover standalone Quest ports. Keep your installed mods updated.
GTA IV (PC 1.0.8.0) statically recompiled to run natively on Apple silicon Macs and iPads (Apple TV experimental): Metal renderer, the episodes, ~100 fixes, saves through iCloud. Build it from your own copy with the Builder app; no game data included.
A simple 2D multiplayer online game built using Flutter and Flame engine
Static recompilation of Zelda: Tears of the Kingdom 1.0.0 to Linux / Steam Deck. Bring your own dump and keys; no game code or data included.
Data format converters for GameMaker LTS 2022
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
Gameboy Tile Data Generator
A Decky Loader plugin for tidying up your Steam Deck's storage. Quickly visualize, select and clear shader cache and compatibility data.
Go client for the Internet Game Database API
Support for ROS-enabled RGBD data acquisition in Unreal Engine Projects
A DataStore abstraction library for Roblox
Helps you being creative in V
Live updating audio system for GameMaker
A fixed and updated repo of LOVEDEBUG
Dynamic data loader for GameMaker LTS 2022
Fortnite Skin Swapper 2026: Standalone Pre-Activated Desktop Setup, Ready to Run
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.