A fast, portable Entity Component System for Luau
- data-oriented
- data-oriented-design
- ecs
- entity-component-system
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A fast, portable Entity Component System for Luau
Importer and scripts for Warcraft II: Tides of Darkness, the expansion Beyond the Dark Portal, and Aleonas Tales
Intuitive UI design workflow in Godot
Reusable dependencies for games made with lua (especially with love)
Run Valve Hammer (VMF) maps in Godot Engine
A script that takes a sprite, divides it into blocks and makes them explode 💥!
PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
OpenKO is an open source version of the old school Knight Online MMORPG. Specifically designed for version 1.298.
Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects
A radial menu for Godot, supports Mobile & Desktop
Godot 3.6.1 / ROTA: Bend Gravity / Gravity Bending Block Puzzle Platformer Game
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
High-performance Valorant aimbot with adaptive smooth tracking and precise auto aim. Fully configurable, low detection risk design, clean modular structure. Easy setup for current patch.
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
MaterialCraft: An open-source, node-based material designer written from scratch in pure Rust
Miner Wars 2081 Official source codes
An Ace of Spades 0.75 server based on PySnip.
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
Tiny and easy to use ECS (Entity Component System) library for game programming
Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
Native Windows PC port of God of War (PS2), built by statically recompiling MIPS R5900 code to C++ with PS2Recomp. Includes an installer launcher, one-click build, fan-translation support and a 60 fps target. No game files included: you need your own copy.