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49–72 of 104 · Most stars

A fast, portable Entity Component System for Luau

  • data-oriented
  • data-oriented-design
  • ecs
  • entity-component-system

EventStorming workshop, this is a hands-on workshop. Contains such topics: DDD, Event storming, Specification by example. Including the AWS product : Serverless Lambda , DynamoDB, Fargate, CloudWatch.

Ark -- Archetype-based Entity Component System (ECS) for Go.

  • ecs
  • entity-component-system
  • go
  • golang

Overview of the electric guitar's parts specs

  • guitar
  • guitar-bodies
  • pickup
  • electronics-wiring-options

ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.

A trusty CLI companion to monitor file changes and automatically run the corresponding Ruby specs. Ready to assist on any Ruby project, no setup needed!

  • ruby
  • cli
  • file-changes
  • refactoring

A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly

Low-latency remote desktop for macOS and Linux. Control your computer from an iPad or any browser with ~20 ms delay. Free, open source, no app to install. curl -fsSL glassdesk.dev | sh