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The Open Source Strix Halo AI engine. Qwen 3.8 Flash Next Q4_K_XL: 1,801.01 pp, 73.17 tg single user, 194.37 tok/s 8 users; Qwen 3.8 27B Q4_K_XL: 656.33pp, 70.56tg tok/s single user with DFlash2

  • amd
  • llm
  • strix-halo
  • gfx1151

TranslatedGoogle Antigravity in Russia: launch WITHOUT a VPN on Windows, macOS and Linux. Bypass the 400 error and account blocking. Access to Claude 4.6 and Gemini 3.8 Flash High.

  • antigravity
  • antigravity-ide
  • antigravity-russia
  • claude-sonnet

Run large AI models on your own PC: Qwen3.8-Flash-Next on Strata's engine, and GLM 5.3 Flash, DeepSeek V4 Flash, LFM2.5, Qwen3.6, Ornith 1.5, Gemma 4, Tiel Coder and MiniCPM-V on a second engine written for PolyStrata. One-click install for Windows and Linux, OpenAI/Anthropic API on localhost.

  • anthropic-api
  • cuda
  • gemma
  • gguf

Run a 105 GB AI model on a Mac that can't hold it. Qwen3.8-Flash-Next 4-bit, streamed from SSD on 16–64 GB Apple Silicon Macs. Fully native Swift, MLX and Metal. Offline, no Python. CLI, Swift library, and Ollama/OpenAI/Anthropic APIs. Works with Claude Code and Codex.

v1.2 - UI tool for manage Espressif ESP32 microcontrollers with embedded MicroPython for MacOS, Windows and Linux: mini IDE, files manager, REPL, real time dashboards (sys/net), advanced features (gpio/mp3/leds/...)

Xolotl (formerly Strata-DSV4.1): run DeepSeek-V4.1-Flash, all 552B, as a local coding agent on one gaming PC (RTX 4090 + 90 GB RAM) at up to ~27 tok/s, 512K context, October 1017 builds included. Plus GLM-5.3-Flash and Qwen3.8. MoE experts tiered across VRAM, pinned RAM and NVMe; OpenAI + Anthropic API.

A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.