GDScript and Godot client for real-time Phoenix Framework Channels
- godot
- gdscript
- phoenix-channels
- elixir
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GDScript and Godot client for real-time Phoenix Framework Channels
Known as the "Cross-Platform Game Engine", Starling is a popular Stage3D framework for OpenFL and Haxe
Swift framework for working with Tiled assets in SpriteKit
LocalExile Open Source MMO Framework.
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
Tiny and easy to use ECS (Entity Component System) library for game programming
Atomic modding framework for Haxe
A haxe programming library for beginners. Powered by OpenFL and Starling.
Kiomet.com real-time strategy game (repository commits may lag behind game updates)
Simple framework for making 2D games
Flamework is an extensible game framework. It requires typescript and offers many useful features.
Warp is a feature-rich framework for multiplayer games, written in GameMaker and NodeJS (previously GM-Online-Framework)
A delightfully simple 2D game engine.
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
Fast. Light. Powerful. Spin your own classic Sonic masterpiece!
IOC Framework for Starling based games
A parser/renderer for Aseprite animations in LÖVE. :peach:
☁️ Lightweight Steam client framework for node.js
Simple 2D game prototyping framework targetting Windows, Mac, Linux, WASM.
Advanced multi-language networking framework for Roblox
A powerful resolution-handler and rendering library for LÖVE 📐
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Definitions for the LÖVE 2D game framework
A libGDX cross platform game controllers extension