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49–62 of 62 · Most stars

In this project, the Pacman agent will find paths through his maze world, both to reach a particular location and to collect food efficiently. I implemented general search algorithms such as depth-first, breadth-first, uniform cost, and A* search algorithms which are used to solve navigation problems in the Pacman world.

Havok physics character controller using Babylon.js,Achieved walking, climbing stairs and up and down slopes

  • babylonjs
  • babylonjs-game
  • third-person-controller
  • babylonjs-character-controller