A comprehensive inventory management system for the Godot Game Engine
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:recycle: Hyperspace Garbage Collection - A product of General Hyperspace Waste Management Solutions.
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
- gamemaker
- gamemaker-language
- gamemaker-studio
- gamemaker-studio-2
Entity management for Lua.
👾 PICO-8 dependency manager
- pico-8
Comprehensive experience management for Roblox Luau.
- roblox
- commands
- administration
- moderation
An easy to use camera object for Gamemaker studio, with options to change game and GUI resolution independently, and upscale pixelart
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A modern mod manager for all your games with built-in Archipelago support.
- bepinex
- game-modding
- linux
- linux-gaming
Simple implementation of a quest system on dotnet with an interface for godot
A package manager for Godot using NPM
A simple, but powerful scene/gamestate manager that uses a stack
- love2d
- lua
- moai
- solar2d
Godot plugin for the asdf version manager
- asdf
- asdf-plugin
- godot
Manage game rendering in customizable ordered virtual layers (for GameMaker game engine)
Audio External Manager for GameMaker Studio 2.3+