SpektraLab — a macOS film and print simulator. SwiftUI app + a Metal/C++ render engine, linked in, no Python at run time. A fork of andreavolpato/spektrafilm.
Repository Index
47,133 repositories indexed
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Wallpaper Engine wallpapers on your Mac. A free, open-source app that plays scene, video and web wallpapers from the Steam Workshop. Apple silicon, macOS 15+.
- animated-wallpaper
- apple-silicon
- live-wallpaper
- lock-screen
:speech_balloon: A curated list of gaming talks (development, design, etc)
EL2 hypervisor and toolchain that boots macOS on the ASUS A16 (Snapdragon X2 Elite), with an Adreno Metal/IOGPU stack
Emgo: Bare metal Go (language for programming embedded systems)
Tiny YOLO for iOS implemented using CoreML but also using the new MPS graph API.
- core-ml
- mps
- metal
- machine-learning
Free fork of NotProton: Windows Steam games in Mac Steam, on CodeWeavers' Wine and Apple's Game Porting Toolkit
- apple-silicon
- d3dmetal
- dxmt
- dxvk
A simple way to play with the image!
- swift
- filter
- playground
- image-processing
Translated🎨 GPU accelerated image / video and camera filter library based on Metal. Support macOS & iOS. Image, video, and camera filter framework
Run a 105 GB AI model on a Mac that can't hold it. Qwen3.8-Flash-Next 4-bit, streamed from SSD on 16–64 GB Apple Silicon Macs. Fully native Swift, MLX and Metal. Offline, no Python. CLI, Swift library, and Ollama/OpenAI/Anthropic APIs. Works with Claude Code and Codex.
- apple-silicon
- llm
- llm-inference
- local-llm
Agent skill for native Nintendo Switch game porting to Apple Silicon macOS, iPadOS and iOS with Rust and Metal
Run arm64 macOS apps on Intel Macs: a reverse-Rosetta emulator (interpreter + x86-64 JIT + AOT cache) with a Metal bridge to the host GPU
Edit images and video with Swift concurrency, powered by Metal.
TranslatedDiablo II: Resurrected on iPhone, iPad, Apple silicon Mac, Android and HarmonyOS. Offline play with touch or a controller. One-tap Runewords, 100-level Greater Rifts and Reign of the Warlock. Native ARM, Metal and Vulkan. Open source; bring your own Switch game files. Diablo II: Resurrected.
- compatibility-layer
- diablo-2-resurrected
- diablo2
- game-port
The metalua programming language
Speech synthesis, speech recognition and voice activity detection for voice conversation, in C++ on ggml: Qwen3-TTS, Irodori-TTS, Qwen3-ASR, ReazonSpeech, parakeet and Silero VAD on Metal, Vulkan and the CPU, with an OpenAI-compatible server and live transcription.
- cpp
- ggml
- gguf
- metal
iDeck brings the Steam Big Picture experience to iOS
- big-picture
- experimental
- fex
- ios
Run models larger than your RAM or VRAM by streaming MoE experts from SSD. Built on llama.cpp.
LinPad — Linux for iPad. A real Linux desktop on the iPad: native windowed desktop with tiling and workspaces, real Linux apps (Firefox, VS Code, Thunar, VLC) as native windows, ARM64 JIT, GPU via Venus/Metal, keyboard + trackpad + touch.
:sweat_drops::metal: A mimetic poly-alloy of the Quicksilver scoring algorithm, essentially LiquidMetal. </Schwarzenegger Voice>
- fuzzy-matching
- fuzzy-search
- javascript
JavaScript ES(6|2015) generators workshopper. Learn in practice. :metal:
- workshop
- nodeschool
- generators
- tutorial
Translated璃游 (Liyou, "glass travel") LumaNX: a third-party GUI for nxnative, graphically builds Switch games, supports running on macOS and exporting iOS / iPadOS IPA. A macOS GUI for nxnative: build Switch games for Mac, iPhone and iPad.
- apple-silicon
- game-launcher
- game-packaging
- gui
Kubernetes operator for self-hosted LLM inference across a heterogeneous GPU fleet: NVIDIA CUDA, AMD Vulkan, and Apple Silicon Metal. Runtimes: llama.cpp, vLLM, TGI, mlx-server. Multi-GPU sharding, model caching, OpenAI-compatible endpoints. Apache-2.0, run across homelab and on-prem fleets, actively developed.
A Go-first, GPU-native desktop framework. No WebView, no bundled runtime.
- desktop
- direct3d
- framework
- golang