A powerful and flexible quest management system for the Godot Game Engine
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A haxe programming library for beginners. Powered by OpenFL and Starling.
- openfl
- haxe
- starling
- framework
EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.
- cricket
- direct3d
- emscripten
- reverse-engineering
Pokémon Red/Blue overhauled with full GBC support. Made by FroggestSpirit, Drenn, and dannye. Also check out the crysaudio branch.
Tool for generating trees in Godot Engine
TOTKDroid (formerly TOTKRecompAndroid): The Legend of Zelda: Tears of the Kingdom (Switch 1.4.3) running natively on Android - no game files included
A script that creates human readable symlinks for Proton game prefix (Steam Deck / SteamOS)
A video game library tracking web app built in Rails and powered by Wikidata.
- rails
- video-games
- video-game-collection
- tracking
Swap is a new (award winning) take on the classic tile-based puzzle game, where you change which character you're controlling to reach your goal.
Resident Evil: The Umbrella Chronicles running natively on Windows, Linux and Steam Deck: unlocked FPS, mouse aiming, DLSS / FSR 3.1 + frame generation, ray-traced shadows, HDR, Lua/JS/DLL mods, online co-op. Bring your own NTSC-U (RBUE08) image.
An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
- gamemaker
- procedural-generation
- prefabs
- level-design
An LLM running on an NPU inside an LLM. Karpathy's stories260K writing stories on a vector unit compiled into Qwen3.5-4B's weights.
An underwater one-button real-time strategy game.
A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.
- pico-8
- pico8
- lua
- lua-library
🃏 At last! A way to play card games on your computer!
Fluid Table Tennis in the browser
An attempt to replicate the LÖVE API in the browser using moonshine.
A comprehensive inventory management system for the Godot Game Engine
Easily bind input events to methods in Unity.
A multiplayer ship game built with Elixir, Phoenix Framework and Phaser. :rocket:
- elixir
- multiplayer-game
- phaser
- phoenix-channels
Cosmos Journeyer is a space exploration game running directly in the browser! Take your spaceship and witness the beauty of this virtually infinite universe.
- procedural-generation
- procedural
- webgl2
- webgl
PlayerConnect also known as a Reporting System which can be implemented inside your Godot Game and with ease
This is a Godot Script (GDScript) (http://www.godotengine.org/) port of the Robert Penner's equations for easing. You can find much more information about it on http://robertpenner.com/easing/.
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server