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Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.

New Kroniax using LibGDX (Java) instead of SFML (C++) for better mobile support and browser support!

Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.

  • exception
  • exception-handler
  • exception-handling
  • exception-messages

A system for calculating the results of a battle between two opposing starship fleets on the Golem network. Used in the iOS game Rock Paper Frigate to determine the result of PvP fleet battles.