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Tags: Graphics and 3D
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49–72 of 97 · Most stars

Convert and edit files with a liquid-glass radial menu: start dragging a file, press Shift, drop it on a slice. Windows, Mac and Linux.

Published on Maven Central Java Library that compares 2 images with the same sizes and shows the differences visually by drawing rectangles. Some parts of the image can be excluded from the comparison. Can be used for automation QA tests.

Edit photos by describing the change, on your own GPU. A free, open-source alternative to Nano Banana and ChatGPT image editing: photos stay on your computer, no daily limit. One installer for Windows, Mac and Linux sets up the best open model (Qwen-Image 2.1). MCP server for AI agents.

WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.

Tuttle OFX is a library to connect and batch operations with OpenFx plugins. It comes with a set of plugins that allows you to batch process on movies and file sequences.

Collection of tools and scripts useful to automate microscopy workflows in ZEN Blue using Python and Open Application Development tools and AI tools.

Canvix — Free & open-source graphic design tool. A community-built Canva alternative with a drag-and-drop editor, templates, shapes, text, images & one-click export. Works on desktop, tablet & mobile.

Physically based real-time ocean in pure WebGL2: FFT waves, volumetric clouds, rain, squalls, lightning and sound. No image assets.

CloudPeek is a lightweight, cross-platform, single-header C++ point cloud viewer. It’s designed for simplicity and efficiency, requiring no heavy libraries like PCL or Open3D. Ideal for visualizing and interacting with 3D data from LiDAR, photogrammetry, or other datasets, CloudPeek delivers powerful, real-time exploration in a minimalistic package

EasyAGAL is an open source ActionScript library that simplifies coding assembly language shaders. Advantages include: Code completion and hinting, easier-to-read code, macro libraries -- including trigonometry functions like atan2(), color blending formulas from Photoshop, and more -- ready to use in your own shaders.