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Repository Index
47,133 repositories indexed
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Framework for running BPF programs with rules on Linux as a daemon. Container aware.
Tamper-evident tracing, policy gates and cross-checks for AI agents: see what the agent did, and why.
- agent-security
- ai-agents
- audit-log
- claude-code
Vulkan RTX path tracer with a declarative ES7-like scene description language.
- raytracing
- path-tracing
- rtx
- qt
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
All-in-one go testing library
- go
- golang
- instrumentation
- mock
The repository host gives no description.
The 2012 Forza Horizon, native on Windows and Linux, and online again: Horizon World, leaderboards and Rivals on a public server you can also self-host. Bring your own copy.
- decompilation
- forza
- forza-horizon
- reverse-engineering
Simple Vulkan raytracing tutorials
An extension for Inkscape that makes it easier to draw optical diagrams.
- inkscape-extension
- optics-simulation
- python
- optics
A Node.js tracing and instrumentation utility
Trigger Rally Online Edition - fast arcade rally racing
A platform agnostic tracing library
- hacktoberfest
Several code katas on a racing car theme
Hardware Ray tracing extension for Chromium WebGPU
The repository host gives no description.
- apm
- performance-monitoring
- error-monitoring
- performance-metrics
Provides tracing abstractions over tracers and tracing system reporters.
OpenMessaging Specification
- queue
- transaction
- pull
- push
Writing eBPF in Zig
A thin Elixir wrapper for the redbug Erlang tracing debugger.
A 3D racing game built with ClojureScript, React and ThreeJS
Automated Chrome tracing for benchmarking.
- benchmark
- chrome
Haplotype-aware CNV analysis from single-cell RNA-seq, ATAC-seq, and multiome
- cancer-genomics
- cnv-detection
- single-cell
- phylogeny
WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.