Sign in

Repository Index

47,133 repositories indexed

Tags: Games
Tags

A repository shows when it has any selected Tag.

Clear Tags
Filters

Filters

Clear all filters

49–72 of 172 · Most stars

Unlock DLSS Upscaler, Multi-Frame Generation (MFG) and DLSS Neural Rendering features on any NVIDIA RTX GPU in any DirectX 12 game that supports DLSS2 and DLSS3 natively.

2D Game Engine with Lua Scripting made on top of SFML !

  • 2d-game-engine
  • sfml
  • lua-script
  • engine

AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD

A continuation of the popular Artemis ECS framework

  • artemis-odb
  • entity-component-system
  • framework
  • gamedev-framework

A collection of ROM images with tests that will aid you in developing your own CHIP-8, SUPER-CHIP or XO-CHIP interpreter (or "emulator")

  • chip-8
  • chip-8-emulator
  • chip-8-interpreter
  • chip-8-roms

An easy open source Android Native Game FrameWork.

  • android-game-framework
  • engine
  • jitpack
  • 2d-game-engine

Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.

Static recompilation of Super Smash Bros. Ultimate 13.0.4 to a native Windows program: tools and runtime only, bring your own dump

An all-inclusive Python framework for the Riot Games League of Legends API. Cass focuses on making the data easy and fun to work with, while providing all the tools necessary to create a website or do data analysis.

  • league-of-legends
  • riot-games-api
  • champion-gg-api
  • python

A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.

Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects

Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.

  • breath-of-the-wild
  • game-preservation
  • recompilation
  • static-recompilation