C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
- game-engine
- gamedev
- game-developement
- cpp
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C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
Unlock DLSS Upscaler, Multi-Frame Generation (MFG) and DLSS Neural Rendering features on any NVIDIA RTX GPU in any DirectX 12 game that supports DLSS2 and DLSS3 natively.
A small C# game framework
A Chip8 IDE
2D Game Engine with Lua Scripting made on top of SFML !
AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD
A foundational Haxe framework for cross-platform development
A continuation of the popular Artemis ECS framework
Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
High-performance C# ECS
A collection of ROM images with tests that will aid you in developing your own CHIP-8, SUPER-CHIP or XO-CHIP interpreter (or "emulator")
Play any game
An easy open source Android Native Game FrameWork.
A simple way to pack and manage texture atlases for libGDX game framework.
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Static recompilation of Super Smash Bros. Ultimate 13.0.4 to a native Windows program: tools and runtime only, bring your own dump
An all-inclusive Python framework for the Riot Games League of Legends API. Cass focuses on making the data easy and fun to work with, while providing all the tools necessary to create a website or do data analysis.
Universal raster graphics and animations importers pack
The Good Old game, built with Elixir, Phoenix, React and Redux
Reusable dependencies for games made with lua (especially with love)
Small browser games as isometric pixel dioramas. No build step, no dependencies.
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.