The repository host gives no description.
Repository Index
47,133 repositories indexed
49–72 of 159 · Most stars
A node-steam plugin for Counter-Strike: Global Offensive.
- game-coordinator
- javascript
- csgo
- node-steam
Nintendo Switch 2 games recompiled to run natively on PC.
- recompilation
- static-recompilation
- switch2
- windows
Reusable dependencies for games made with lua (especially with love)
- lua
- lua-library
- love2d
- framework
Commodore 64 hardware simulator
An open source third person action RPG with multiplayer support.
The 2012 Forza Horizon, native on Windows and Linux, and online again: Horizon World, leaderboards and Rivals on a public server you can also self-host. Bring your own copy.
- decompilation
- forza
- forza-horizon
- reverse-engineering
The repository host gives no description.
A GPU powered Terrain editor and renderer for Godot Engine
- godot
- godot-engine
- terrain
- terrain-editor
Admin, ban, and comms management system for the Source engine
- source-engine
- sourcebans
- php
- sourcemod
The music composition suite for the Nintendo Game Boy
TranslatedDiablo II: Resurrected on iPhone, iPad, Apple silicon Mac, Android and HarmonyOS. Offline play with touch or a controller. One-tap Runewords, 100-level Greater Rifts and Reign of the Warlock. Native ARM, Metal and Vulkan. Open source; bring your own Switch game files. Diablo II: Resurrected.
- compatibility-layer
- diablo-2-resurrected
- diablo2
- game-port
Open Source version of the award-winning physics platformer
Write Game Boy games in Rust
A feature-complete ECS library
- ecs
- game-development
- lua
- love2d
One button: why the game stutters, why it lags and why it won't start. Pitstop measures with PresentMon, explains in plain words, fixes Windows only, and undoes every change in one click.
- bufferbloat
- fps
- game-optimization
- lag
A 2D platformer written in Ruby.
VALORANT stutters, lags or won't start? Tick reads the Vanguard code, measures FPS for 60 seconds, finds where the lag starts and fixes what it can, with one-click undo.
- fps
- game-optimization
- lag
- ping
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
- linux
- ninja-gaiden
- pc-port
- recompilation
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
- pc-port
- recompilation
- static-recompilation
- tears-of-the-kingdom
Drakengard 3 (PS3) static recompilation using ps3recomp
Talo's Godot plugin for open source leaderboards, stats, auth, game saves and more
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.
- lunar
- lunar-lander
- moon
- probe