Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fps
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A friendly web-component for writing and rendering shaders.
A lightweight TrueType font rendering library
- suckless
- truetype
- c
- library
Translatedworld.execute(me); — an unofficial fan-made lyric MV told as a chat with Claude, rendered frame by frame from code. Prompts included; no music or lyrics.
- ai-generated
- canvas
- claude
- claude-code
The repository host gives no description.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
- raytracing
- path-tracing
- rtx
- qt
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
A cross-platform image viewer which supports reading raw Luminance/YUV/RGB/ARGB/Bayer pixels data from file and rendering it.
- yuv
- yuv2rgb
- yuv420
- yuv-tool
Four engines to render SVG (Delphi Image32, SVGMagic, Skia4Delphi, Direct2D wrapper) and four components to simplify use of SVG images (resize, fixedcolor, grayscale...) for VCL and FMX platforms.
A Vulkan implementation of real-time PBR renderer
An open-source painting app for Android tablets, Windows and Linux: pressure-sensitive brushes, layers, adjustments, animation and 3D painting on its own Rust engine and GPU renderer.
A basic SVG editor written in Blazor.
- svg
- blazor
- blazor-webassembly
- webassembly
XLE -- the "hackable" 3D game rendering engine
Library for 3D rendering with LÖVE.
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
- vulkan-hpp
- vulkan
- real-time-rendering
Vulkan library oriented on high speed rendering
- vulkan
- vulkan-api
- vulkan-library
A Simple PHP Renderer for Slim 3 & 4 (or any other PSR-7 project)
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.
Enterprise-grade 2D graphics library for Go. Pure Go, zero CGO. Part of GoGPU ecosystem.
- 2d-graphics
- creative-coding
- drawing
- go
Rendering engine based on webgpu
360 video player for iOS written in swift - a subset of SceneKit that works
A drone flight over the Na Pali coast, rendered entirely in code. No textures, images or models.
- claude-code
- generative-art
- glsl
- procedural-generation
An extremely easy way to use custom fonts in emails without having to use art software.