A Vulkan implementation of real-time PBR renderer
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A GPU powered Terrain editor and renderer for Godot Engine
- godot
- godot-engine
- terrain
- terrain-editor
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
- decomp
- decompilation
- pc
- port
ZMarkupParser is a pure-Swift library that helps you convert HTML strings into NSAttributedString with customized styles and tags.
- html-renderer
- nsattributedstring
- uikit
- uilabel
SolarRenderer: Few-Step Generative Reference Rendering
A basic SVG editor written in Blazor.
- svg
- blazor
- blazor-webassembly
- webassembly
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
- breath-of-the-wild
- game-preservation
- recompilation
- static-recompilation
A Simple PHP Renderer for Slim 3 & 4 (or any other PSR-7 project)
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
- linux
- ninja-gaiden
- pc-port
- recompilation
Minimum High Performance Middleware for Crystal Web Server.
- crystal
- webserver
- http-server
- http-router
A multi-threaded, renderer-independent voxel engine in TypeScript. Build Minecraft-style voxel worlds and games that run in the browser.
Simple, lightweight and faster response (JSON, JSONP, XML, YAML, HTML, File) rendering package for Go
- renderer
- render
- gorender
- goresponse
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
- pc-port
- ps4
- reverse-enginnering
- shadps4
EA SPORTS UFC 3 (PS4) native port for Linux and Windows — SacredFire/bbport runtime + shadPS4-derived Vulkan renderer
An open-source painting app for Android tablets, Windows and Linux: pressure-sensitive brushes, layers, adjustments, animation and 3D painting on its own Rust engine and GPU renderer.
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Cross-platform UI framework for Rust: styled property system, data binding, XAML, control themes and a composition renderer. A port of Avalonia.
:zap: Render HTML5 as VDOM, with Components as Custom Elements!
Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.
Fast antialiased Line2D and Polygon2D drawing add-on for Godot 4 (all renderers)
- godotengine
- godot-engine
- godot
- line-drawing
TranslatedDeterministic HTML-to-MP4 renderer: seek to t, screenshot, encode. No framework, no build step, no GPU. Make videos frame by frame with code: HTML / Canvas animation → MP4 / GIF / transparent layer
- agent-skill
- animation
- canvas
- ffmpeg
A native PC port of Call of Duty: Finest Hour (original Xbox) with a remastered renderer
Native Windows port of inFAMOUS Second Son (PS4): custom runtime + Vulkan renderer derived from shadPS4. Bring your own game.
An html renderer for neovim plugin UIs