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Tags: Graphics and 3D
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49–72 of 97 · Most stars

Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fps

Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.

TranslatedBeat-driven sci-fi light-ring visualization. Pure Canvas, single HTML, zero dependencies. Noncommercial use only. RYDER CODE / Ms MAIKEBAIs CAT | Supports Wallpaper Engine animated wallpapers.

A cross-platform image viewer which supports reading raw Luminance/YUV/RGB/ARGB/Bayer pixels data from file and rendering it.

  • yuv
  • yuv2rgb
  • yuv420
  • yuv-tool

Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.

  • vulkan-hpp
  • vulkan
  • real-time-rendering

WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.

BimCraft: BIM authoring. Parametric walls, doors and windows on levels and grids, with views, schedules, sheets and clash checks from one model.

Endless explorer for ornamental drop caps, illuminated lettering, and new typographic aesthetics. https://initialis.azlen.me

Enterprise-grade 2D graphics library for Go. Pure Go, zero CGO. Part of GoGPU ecosystem.

CloudPeek is a lightweight, cross-platform, single-header C++ point cloud viewer. It’s designed for simplicity and efficiency, requiring no heavy libraries like PCL or Open3D. Ideal for visualizing and interacting with 3D data from LiDAR, photogrammetry, or other datasets, CloudPeek delivers powerful, real-time exploration in a minimalistic package