Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
Repository Index
47,133 repositories indexed
49–67 of 67 · Most stars
A set of tools to use with the PlayCanvas REST API for common jobs such as downloading a build and archiving a project
Tilemap Helper : A GIMP plugin to help with creating tile maps and tile sets for games
- gimp
- gimp-plugin
- tile-sets
- tile-map
A helper library for LÖVE which allows to loads huge amount of assets super-easily :punch:
- love2d
- asset-loader
- love2d-library
- helper-library
A SpriteSheet and Tileset helper library for Love2D (handles Tilemaps as well)
- love2d-library
- spritesheet
- love2d
- tilesets
AlgoNim, the first Algorand game
AdaGate is a kid-friendly 3D dungeon escape game within a Stargate fantasy setting for Windows, OSX & most Linux distros. A tribute to Narbacular Drop with mind bending spacial interconnections.
- game
- portal
- stargate
- kawoosh
A Godot plugin that builds a *.tscn or *.tres tileset.
- godot-engine
- godot-plugin
- tileset
- gdscript
Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime
- deep-copy
- duplicate
- gamemaker
- gamemaker-language
Datasets from a variety of games.
- game
- data
A small set of sources and tools for the Gameboy Development Kit by Michael Hope
A set of Ada components to allow 3D simulations, games and GUI's in Ada.
simple click game made with choo
Set of tools for text manipulation and translation of Game Boy ROMs
A CPU and peripherals implementing the Gameboy (TM) instruction set and functionality
A GameMaker 2.3 extension and toolkit that allows for runtime asset inspection
An implementation of both setTimeout and setInterval from JS in GameMaker Studio 2.3
A GameMaker asset that provides a simple and easy-to-use alternative to alarms.
- gamemaker
- gamemaker-studio-2
- alarms
- timer
a placeholder asset generation script for Game Maker Studio 2.3+