An open source library for creative expression on the web, desktop, mobile and consoles. Inspired by the classic Flash and AIR APIs.
- adobe-air
- adobe-flash
- cross-platform
- flash
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An open source library for creative expression on the web, desktop, mobile and consoles. Inspired by the classic Flash and AIR APIs.
Python MUD/MUX/MUSH/MU* development system
Experimental DLSS Multi Frame Generation controls for any supported MFG title on RTX 40 series GPUs
A puzzle game inspired by functional programming
An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
The Turn Based Strategy Game/eSport. Master your beasts! 🐺
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
A 2D Terrain Tool for Godot
Multiplayer top-down shooter made from scratch in C++. Web version: https://play.hypersomnia.io Made in 🇵🇱
A free and open-source Touhou Project fangame
Orchestrator: Unleashing Creativity with Visual Scripting
Open source, self-hostable watched list for all your content (movies, tv series, anime, games) with user authentication, modern and clean UI and a very simple setup.
Lantern Engine: run your own copy of Bloodborne on Windows. A launcher and engine where the game's code runs natively; bring your own game dump.
Point cloud importer & renderer for Unity
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Kiwi.js is a blazingly fast mobile & desktop browser based HTML5 game framework. It uses CocoonJS for publishing to the AppStore.
System Shock (PowerMac version / Official GPL Release)
GDExtension wrapper for SQLite (Godot 4.x+)
A tool to generate river meshes with flow and foam maps based on bezier curves.
A simple GOG client for Linux
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Develop and export WebXR experiences using Unity WebGL
⬤▗▚▚▚ Web-based online rhythm action game. Based on HTML5 technologies, React, Redux and Pixi.js.
flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.