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Tags: Games
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49–72 of 102 · Most stars

Ark -- Archetype-based Entity Component System (ECS) for Go.

  • ecs
  • entity-component-system
  • go
  • golang

ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.

Allows PS4 games with no PS4 Pro Support to receive patches via illusionyy's ps-patch-system that can unlock higher resolutions

Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.

A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly

High-performance, free and open-source game server management panel. Pterodactyl and Pelican alternative

  • game-panel
  • gameap
  • games
  • gameservers

High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.

  • ecs
  • entity-component-system
  • gamedev
  • go