⚡ Datoviz: high-performance GPU rendering for scientific data visualization
- visualization
- graphics
- data-visualization
- scientific-visualization
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⚡ Datoviz: high-performance GPU rendering for scientific data visualization
Vulkan 2D graphics library
Vulkan API bindings for Go programming language
Tools to aid in Vulkan development
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Clspv is a compiler for OpenCL C to Vulkan compute shaders
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Vulkan best practice for mobile developers
HARFANG 3D source code public repository
Anvil is a cross-platform framework for Vulkan
The ultimate Python binding for Vulkan API
A set of utilities for taking the pain out of Vulkan in header only modern C++
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Pure Go GPU Application Framework — windowing, input, lifecycle, platform abstraction. Part of the GoGPU ecosystem.
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
Edit photos by describing the change, on your own GPU. A free, open-source alternative to Nano Banana and ChatGPT image editing: photos stay on your computer, no daily limit. One installer for Windows, Mac and Linux sets up the best open model (Qwen-Image 2.1). MCP server for AI agents.
A Vulkan implementation of real-time PBR renderer
Vulkan Portability Implementation
High-performance Vulkan driver with automated resource management and execution
Vulkan compute for people
Experimental High Level Framework for Vulkan
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
Vulkan library oriented on high speed rendering