Vulkan library oriented on high speed rendering
- vulkan
- vulkan-api
- vulkan-library
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Vulkan library oriented on high speed rendering
Edit photos by describing the change, on your own GPU. A free, open-source alternative to Nano Banana and ChatGPT image editing: photos stay on your computer, no daily limit. One installer for Windows, Mac and Linux sets up the best open model (Qwen-Image 2.1). MCP server for AI agents.
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
OpenGL and Vulkan header and loader generator.
Pure Go WebGPU Implementation
Unofficial Android port of the SpektraLab film & paper simulation engine (Vulkan): RAW in, physically modelled film out, on the phone.
Haskell bindings for Vulkan
C# Bindings for the Vulkan API & SPIR-V
VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power
Vulkan Compute for C++ (experimentation project)
Vulkan-based implementation of 3Dfx Glide for Linux / Wine, spun off from DXVK.
A multi-platform library to create a Vulkan window, and handle input events.
Tracker for issues specific to the Vulkan version of Dota 2 on Windows, Linux, and macOS
Computer Graphics and Gaming API (Vulkan, OpenGL, GLFW, STB, ...) bindings for Java using Java 22 FFM APIs
A simple Vulkan-based renderer for my master thesis on real-time transparency
Framework for Vulkan beginners, used in university education.
C++ implementation of Vulkan sitting on D3D12 :cat2:
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.
Common Lisp/CFFI bindings for the Vulkan API.
Vulkan bindings for Common Lisp.
A modern, high-performance C++17 graphics and compute library based on Vulkan
Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.