A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos
- hacktoberfest
- csharp
- net
- skiasharp
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A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos
Play Steam and PC games on Android phones and tablets with a Mali GPU, on the device's own driver. Free.
Touchable: A better gaming experience for Switch games ported to iOS.
Cross-platform C++17 Runtime Reflection Library
Python game programming in Jupyter notebooks.
Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
Talo's Godot plugin for open source leaderboards, stats, auth, game saves and more
An iPhone (or iPod touch) port of the popular old QBasic game with spunk!
Bomberman clone using Godot Engine - Not actively developed since 2015.
Gameserver, Voiceserver Webinterface
TavernGym and TavernBench: a faithful, full-content Hearthstone Battlegrounds simulator with an RL interface, and a 960-task decision benchmark. Code and data for "Build, Don't Play".
Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
Conway's Game of Life implemented as an artistic, abstract macOS screensaver and tvOS app using SpriteKit
😀 The Acid2 test, now for the original Game Boy! 😀
Bindings to connect lua with Steam API
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
A new desktop installer and curated and signed package ecosystem for FreeBSD; inspired by Omarchy, FreeBSD and the classic world of video games
LÖVE GUI Library
An Ace of Spades 0.75 server based on PySnip.
TranslatedAn open-source HarmonyOS PC application project. A Qt + OpenHarmony / HarmonyOS PC project for reading, editing, and converting the format of documents, integrating ArkTS, the CEF browser engine, PDFium, and Python HNP. It already supports dual-pane PDF/Markdown preview, synchronized scrolling, PDF-to-Markdown conversion, and restoring the most recent workspace; planned features include Word document preview and editing, PDF editing, Markdown editing, OCR text recognition, and batch conversion between multiple formats. The source code is public, for learning, exchange, and teaching reference. Issues are welcome, and you can contribute code through PRs to help improve document tools for HarmonyOS PC together. The project's own code is licensed under PolyForm Noncommercial 1.0.0.
Cyan Worlds's Plasma game engine
Tutorial on making a full-featured arkanoid (breakout)-type game with LÖVE framework.
This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.