A 2D Soft Body and Rigid Body Physics Engine.
- 2d-physics-engine
- game-development
- physics-engine
- rigid-bodies
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A 2D Soft Body and Rigid Body Physics Engine.
Powerful Minecraft FPS booster and performance optimization mod. Dramatically increases frames, reduces lag, and optimizes rendering for 1.20–1.21. Forge & Fabric support, clean modular structure.
Addon to import Tiled maps into Godot 4
Caesar III (Open source remake)
JavaScript GameBoy Advance emulator.
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
Size-optimized ports of Artemio's 240p Test Suite to 8-bit consoles
A simple Text Interface Engine to control text output (like in a RPG dialogue) for Godot.
CLI to build and publish Godot games to the App Store and Google Play - no Xcode or Android Studio required.
A Meta Quest emulator for PC VR. Play the Quest games you own on Windows and Linux.
Plugins to make Autoware vector maps in Unity
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
An NES CPU compiled into the weights of a stock Qwen3.5 model
F# RISC-V Instruction Set formal specification
Id Software's Id-tech-4-BFG in the Ada programming language.
A Godot 4.x plugin for integration with Google Play Games Services
🔴🔵 Connect Four game in JS + Canvas
A native runtime for GTA V’s WebAssembly build, running on iOS, macOS, Android and Windows without JIT compilation.
Gran Turismo 3 A-Spec engine reimplementation for modern platforms (bring your own disc)
TranslatedAdvanced Minecraft Multiplayer Toolbox
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
Common Lisp 3D/2D Graphics Engine for OpenGL
Public repo for flutterflip, a reversi clone built with Flutter.
Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.