PBR texture painter: paint, bake mesh maps and design materials with a node graph. Rust + wgpu.
Repository Index
75,859 visible repositories in the index
721–744 of 1,301 · Most stars
J2ME emulator for Android (unofficial fork of https://github.com/nikita36078/J2ME-Loader)
- android
- j2me-emulator
- java
- opengles-android
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
🔧 Machines, ICs, PLCs, and more!
- java
- craftbook
- minecraft
- redstone
Easy to use cross-platform 2D game library for C++
Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.
Tuff - An original game for the Nintendo GameBoy
Gran Turismo 3 A-Spec engine reimplementation for modern platforms (bring your own disc)
A static recompilation of Skyrim (2011) for Android devices.
Ark -- Archetype-based Entity Component System (ECS) for Go.
- ecs
- entity-component-system
- go
- golang
A music player library for the PSG audio channels of the GB, GBC and GBA.
- gameboy
- tracker
- assembly
- assembly-language
A nonlinear 2D puzzle platformer taking place in impossible spaces.
- game
- 2d
- jumpnrun
- game-development
The repository host gives no description.
Online Pokemon Battle Simulator
A C99 Cross Platform 2D Game Library
- game-development
- game-engine
- cmake
- 2d-game-library
A 2D Soft Body and Rigid Body Physics Engine.
- 2d-physics-engine
- game-development
- physics-engine
- rigid-bodies
WipEout Omega Collection (PS4) native PC port for Windows and Linux: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it! 💙 Donate: PayPal [email protected] or ko-fi.com/abd_dbh
- native-port
- pc-port
- ps4
- shadps4
Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
- arm64
- game-port
- native-port
- nintendo-switch
Standalone, content-neutral PS5 homebrew indexer and media framework. Proudly built alongside AI by JVK3R.
An NES CPU compiled into the weights of a stock Qwen3.5 model
CLI to build and publish Godot games to the App Store and Google Play - no Xcode or Android Studio required.
- command-line
- godot
- mobile-development
- godot3
An ESP32 board as the radio speaks Nintendo Switch local wireless (LDN/Pia) to Pokémon games on a real Switch: trades and Mystery Gift with FRLG, LGPE, SwSh, BDSP, PLA, SV and PLZA, from the desktop app, Android (USB) or iPhone (Bluetooth).
- ldn
- nintendo-switch
- pokemon
- switch
The mod manager and modding toolkit for Dota 2: 1,600+ mods from the D2PFX catalog in one click, an item builder with a live 3D preview, and a Workshop for effects, the HUD, colours and the map. Windows and Linux, no account, no telemetry. [email protected]
- dota2
- dota2-mods
- electron
- mod-manager
Swift framework for working with Tiled assets in SpriteKit
- spritekit
- tiled-map-editor
- tiled
- game-development